![]() ![]() ![]() It is good to enable the speed meter (see Manual/Graphic_options#Speed) to check the horizontal speed you get. This technique does not cause damage to the user. This way, you will gain speed, making longer jumps. To achieve it, jump continuously, pushing forward (or backwards) and a strafe (lateral movement) left or right key, while moving the mouse in archs. Strafe jumping is a very imporant techinque, especially when playing in multiplayer mode, because it allows to move faster than simply running (and it's highly probable that your human rivals will use it). Here there are the advanced techniques you can achieve using standard VanillaQ3/VanillaOA physics. even if such damage is less than the one that comes with a direct hit notice that this tactic is useless against an opponent that holds " battle suit" powerup). even if there are some exceptions) aiming at your enemies feet with your rocket launcher makes much easier to damage them (hitting them with the "splash damage" of the explosion. "resource control" (learning items respawing times, and collecting them systematically) always moving and jumping is a good idea (generally staying still, even if shooting, is a good way to be killed. Playing the game, one can also learn good tactics: e.g. Search for them over the internet ( Google, YouTube, etc) to find more detailed info about them and to see them in action. Please note that most of these techniques are better explained with videos. See also Game physics#Vanilla and CPM physics. Some mods include a different physics set, known as "CPM", "CPMA" or "Promode", that is designed to allow even more mid-jump control and some more tricks. Standard Quake3/OpenArena control responses are known as "Vanilla" (VQ3/VOA) physics. Players really should learn how to do the techinques known as strafe jump and rocket jump: using them allows to move very quickly around the arena without strafe jumps, it's difficult to keep up with other players! Some advanced techniques can make the difference between players, while others, instead, are useful as skill demos and not much more. The physics engine is not designed to be very realistic (however, there are some mods that aim for more realism), but to allow fast-paced action. ![]() Part of the success of Quake 3 was thanks to the "tricks" that it allowed, and OpenArena allows them, too. ![]()
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